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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualCornstalks

Posted 21 April 2013 - 04:53 PM

I use Qt for all my window needs, even if my app is not going to be cross platform. I highly recommend it. (note: if you use Qt, I suggest you go to qt-project.org (not qt.digia.com), because that's where the open source Qt community lives (qt.digia.com focuses on commercial services)).

 

However, I've never used it for a game. I've used it for tools and other programs. But when it comes to an actual game, I typically code a custom OpenGL GUI system.

 

In short, if I want a "native look and feel" to a window, I use Qt. If I want a GUI for a game, I write it myself, so I don't have experience with other OpenGL/D3D GUI systems to recommend.


#1Cornstalks

Posted 21 April 2013 - 04:51 PM

I use Qt for all my window needs, even if my app is not going to be cross platform. I highly recommend it.

 

However, I've never used it for a game. I've used it for tools and other programs. But when it comes to an actual game, I typically code a custom OpenGL GUI system.

 

In short, if I want a "native look and feel" to a window, I use Qt. If I want a GUI for a game, I write it myself, so I don't have experience with other OpenGL/D3D GUI systems to recommend.


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