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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualRectangle

Posted 22 April 2013 - 02:48 AM

Just a curious thing to note.... How would you handle situations where the target camera's orientation is a polar opposite of the current camera's orientation?

For example, camera A is rotated at 90 degrees while camera B is rotated at 270 degrees...

Seems lengthy to create a spline which keeps this transition "moving forward" since it would have to first choose a direction and then fulfil a 180 degree "S-spline" interpolation.

Just something to keep in mind

 

That being said, I do agree with Hodgman's suggestion over my own, but depending on what this is for, there may be certain scenarios where a more 'immediate' response to orientation could benefit the whole package.


#2Rectangle

Posted 22 April 2013 - 02:46 AM

Just a curious thing to note.... How would you handle situations where the target camera's orientation is a polar opposite of the current camera's orientation?

For example, camera A is rotated at 90 degrees while camera B is rotated at 270 degrees...

Seems lengthy to create a spline which keeps this transition "moving forward" since it would have to first choose a direction and then fulfil a 180 degree "S-spline" rotation.

Just something to keep in mind

 

That being said, I do agree with Hodgman's suggestion over my own, but depending on what this is for, there may be certain scenarios where a more 'immediate' response to orientation could benefit the whole package.


#1Rectangle

Posted 22 April 2013 - 02:40 AM

Just a curious thing to note.... How would you handle situations where the target camera's orientation is a polar opposite of the current camera's orientation?

For example, camera A is rotated at 90 degrees while camera B is rotated at 270 degrees...

Seems lengthy to create a spline which keeps this transition "moving forward" since it would have to first choose a direction and then fulfil a 180 degree "S-spline" rotation.

Just something to keep in mind


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