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#ActualOrangeatang

Posted 22 April 2013 - 09:01 AM

Ah - doesn't look like you can modify the parameters of an effect after calling SpriteBatch.Begin()

 

There goes that optimization plan smile.png

 

I guess I can probably hide the parallax factor in a COLOR0 input to the vertex shader, and update the word transform accordingly


#1Orangeatang

Posted 22 April 2013 - 08:45 AM

Ah - doesn't look like you can modify the parameters of an effect after calling SpriteBatch.Begin()

 

There goes that optimization plan :)


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