I understand the steps and the math. I don't know the exact DirectX 11 commands to use.
I have a working DirectX 11 game engine I've built completely from scratch, but this is my first time trying to render to do something like this. I don't see the point of figuring out this part myself, because that equates to just guessing the DirectX API.
I actually finally just got it to render the shadow map directly as a texture to the ground, just to see if the shadow map was even being built in the first place, which was what my goal was in the first place, and which was what I was stumped on because NONE of the tutorials are updated with modern DirectX commands.
Just throwing a random crappy model from 3DS max I threw together in five minutes to test it gives this, http://i.imgur.com/ltbdWNE.jpg
which is what I wanted.
I'm not sure what exactly the issue was, but something I did fixed it.