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#ActualLorenzoGatti

Posted 23 April 2013 - 10:21 AM

It looks like a traditional big gun, with something fancy attached to the barrel. This suggests use to fire at similar large and slow ships: too slow to track fighter craft like the player's ship, but undoubtedly effective against them if they don't dodge properly.


Rather traditional loads seem indicated for this scaled-up counterpart of naval guns:


- Huge beams (continuous fire is vastly better for dodging like in the screenshot, brief impulses are more realistic and better looking in large volleys)


- Relatively cheap shells (which could possibly be outrun by the player)


- High speed railguns (hard to dodge except by steering away from the firing line)


- Assisted missile launch, like a V-2 inside a V-3, to get a relatively high muzzle speed and reduce the effectiveness of anti-missile weapons. What missiles? It doesn't matter, because they either reach their large and distant targets or smash the player to smithereens if they collide accidentally.

#1LorenzoGatti

Posted 23 April 2013 - 04:43 AM

It look like a traditional big gun, with something fancy attached to the barrel. This suggests use to fire at similar large and slow ships: too slow to track fighter craft like the player's ship, but undoubtedly effective against them if they don't dodge properly. Rather traditional loads seem indicated for this scaled-up counterpart of naval guns: - Huge beams (continuous fire is vastly better for dodging like in the screenshot, brief impulses are more realistic and better looking in large volleys) - Relatively cheap shells (which could possibly be outrun by the player) - High speed railguns (hard to dodge except by steering away from the firing line) - Assisted missile launch, like a V-2 inside a V-3, to get a relatively high muzzle speed and reduce the effectiveness of anti-missile weapons. What missiles? It doesn't matter, because they either reach their large and distant targets or smash the player to smithereens if they collide accidentally.

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