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#ActualXooch

Posted 25 April 2013 - 09:38 PM

I'm running both the applications on the local host, hence my SERVER_ADDRESS is 127.0.0.1

 

Fair point about the error checking, I will add that now and see what results I get.

 

EDIT: Definitely nothing wrong with the code, I've error checked it all. Either the Player.x/y/z isn't storing the values correct, I believe it is tho as I am able to edit their values with the movement keys so the PLAYER struct should update with it...

 

I will attempt to run one of my simpler networking application and see if it might be my firewall 

 

UPDATE: My other networking applications seem to work fine, using almost the exact same code.


#2Xooch

Posted 25 April 2013 - 09:24 PM

I'm running both the applications on the local host, hence my SERVER_ADDRESS is 127.0.0.1

 

Fair point about the error checking, I will add that now and see what results I get.

 

EDIT: Definitely nothing wrong with the code, I've error checked it all. Either the Player.x/y/z isn't storing the values correct, I believe it is tho as I am able to edit their values with the movement keys so the PLAYER struct should update with it...

 

I will attempt to run one of my simpler networking application and see if it might be my firewall 


#1Xooch

Posted 25 April 2013 - 08:52 PM

I'm running both the applications on the local host, hence my SERVER_ADDRESS is 127.0.0.1

 

Fair point about the error checking, I will add that now and see what results I get.


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