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#Actualkauna

Posted 26 April 2013 - 06:15 AM


Check this thread: 

 

http://www.gamedev.net/topic/259860-drawing-circle-in-directx/

 

Maybe the source code does what you are looking for.

 

[edit] How many thousand / million circles you are planning to draw in order to be bottle necked by sin/cos ??? I'd say that sin&cos isn't the biggest problem here. Especially if you pre-create your geometry, the sin&cos won't have any effect while drawing.

 

Cheers!


#2kauna

Posted 26 April 2013 - 06:13 AM


Check this thread: 

 

http://www.gamedev.net/topic/259860-drawing-circle-in-directx/

 

Maybe the source code does what you are looking for.

 

[edit] How many thousand / million circles you are planning to draw in order to be bottle necked by sin/cos ??? I'd say that sin&cos isn't the biggest problem here. 

 

Cheers!


#1kauna

Posted 26 April 2013 - 06:12 AM


Check this thread: 

 

http://www.gamedev.net/topic/259860-drawing-circle-in-directx/

 

Maybe the source code does what you are looking for.

 

Cheers!


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