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#Actualbelfegor

Posted 26 April 2013 - 07:44 AM

I see you have huge terrain, so with one blend map you then need very high resolution texture for result to be somewhat acceptable, apart some other issue that will occur. All in all i would not recommend that approach.

When you partition terrain mesh you also partition blend map into multiple textures that tile/repeat are "connected" seamlessly, i don't see problem with this.

 

There is probably other solutions, but i didn't research much about terrain rendering so i would not know.


#5belfegor

Posted 26 April 2013 - 07:44 AM

I see you have huge terrain, so with one blend map you then need very high resolution texture for result to be somewhat acceptable, apart some other issue that will occur. All in all i would not recommend that approach.

When you partition terrain mesh you also partition blend map into multiple textures that tile/repeat are connected seamlessly, i don't see problem with this.

 

There is probably other solutions, but i didn't research much about terrain rendering so i would not know.


#4belfegor

Posted 26 April 2013 - 07:43 AM

I see you have huge terrain, so with one blend map you then need very high resolution texture for result to be somewhat acceptable, apart some other issue that will occur. All in all i would not recommend that approach.

When you partition terrain mesh you also partition blend map into multiple textures that tile/repeat seamlessly, i don't see problem with this.

 

There is probably other solutions, but i didn't research much about terrain rendering so i would not know.


#3belfegor

Posted 26 April 2013 - 07:42 AM

I see you have huge terrain, so with one blend map you then need high resolution texture for result to be somewhat acceptable, apart some other issue that will occur. All in all i would not recommend that approach.

When you partition terrain mesh you also partition blend map into multiple textures that tile/repeat seamlessly, i don't see problem with this.

 

There is probably other solutions, but i didn't research much about terrain rendering so i would not know.


#2belfegor

Posted 26 April 2013 - 07:40 AM

I see you have huge terrain, so with one blend map you then need high resolution texture for result to be somewhat acceptable, apart some other issue that will occur. All in all i would not recommend that approach.

When you partition terrain mesh you also partition blend map into multiple textures that tile/repeat seamlessly, i don't see problem with this.


#1belfegor

Posted 26 April 2013 - 07:39 AM

With one blend map you then need high resolution texture for result to be somewhat acceptable, apart some other issue that will occur. All in all i would not recommend that approach.

When you partition terrain mesh you also partition blend map into multiple textures that tile/repeat seamlessly, i don't see problem with this.


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