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#Actuallmbarns

Posted 27 April 2013 - 11:43 AM

Well crap, thanks for that link Simon that's exactly what I'm trying to do...

 

So I'm using a mac osx and Unity building for iOS.   I need to compile OpenCV to be able to drop in my plugins folder in Unity so I can call the functions from my C# in Unity....

 

What format do I need to compile the OpenCV library to so I can do that? iOS native code, so obj C??? Or do I build it for mac and Unity will convert everything to run on iOS?(guess not)

 

Thanks, this at least points me in a direction to compile for iOS, where I was searching for dll....At home I'm on windows, which may be adding to my confusion, all dev will be on osx targeting iOS with Unity...but I've never had a pro copy to use plugins until now so I need to figure this out.

 

I just want to be able to use C# in unity and pass some camera data to functions in openCV to try to track an object in the cam feed...............I need to to track a card that I can rotate/move for an AR Unity app....... side to side, forward/back and rotation, basic movement, is openCV what I should be looking at?

 

I'd be willing to buy a basic implementation even if I had to.


#2lmbarns

Posted 27 April 2013 - 11:41 AM

Well crap, thanks for that link Simon that's exactly what I'm trying to do...

 

So I'm using a mac osx and Unity building for iOS.   I need to compile OpenCV to be able to drop in my plugins folder in Unity so I can call the functions from my C# in Unity....

 

What format do I need to compile the OpenCV library to so I can do that? iOS native code, so obj C??? Or do I build it for mac and Unity will convert everything to run on iOS?(guess not)

 

Thanks, this at least points me in a direction to compile for iOS, where I was searching for dll....At home I'm on windows, which may be adding to my confusion, all dev will be on osx targeting iOS with Unity...but I've never had a pro copy to use plugins until now so I need to figure this out.

 

I just want to be able to use C# in unity and pass some camera data to functions in openCV to try to track an object in the cam feed...............I need to to track a card that I can rotate/move for an AR Unity app....... side to side, forward/back and rotation, basic movement, is openCV what I should be looking at?


#1lmbarns

Posted 27 April 2013 - 11:41 AM

Well crap, thanks for that link Simon that's what I'm trying to do...

 

So I'm using a mac osx and Unity building for iOS.   I need to compile OpenCV to be able to drop in my plugins folder in Unity so I can call the functions from my C# in Unity....

 

What format do I need to compile the OpenCV library to so I can do that? iOS native code, so obj C??? Or do I build it for mac and Unity will convert everything to run on iOS?(guess not)

 

Thanks, this at least points me in a direction to compile for iOS, where I was searching for dll....At home I'm on windows, which may be adding to my confusion, all dev will be on osx targeting iOS with Unity...but I've never had a pro copy to use plugins until now so I need to figure this out.

 

I just want to be able to use C# in unity and pass some camera data to functions in openCV to try to track an object in the cam feed...............I need to to track a card that I can rotate/move for an AR Unity app....... side to side, forward/back and rotation, basic movement, is openCV what I should be looking at?


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