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#ActualTom Sloper

Posted 28 April 2013 - 07:34 PM

0. Scared that Nintendo will say that one word: "NO!"
1. *If this has already been answered, then can someone direct me to a thread similar to this? Thank you!"
2. So, just recently I got ahold of Nintendo's "legality issues" e-mail address (I put legality issues in quotes because, I don't know what else to call it. Their legal department? lol, whatevs.)
3. See, I have this really awesome idea for another Paper Mario game.  If you were Nintendo, what would you say? 
4. AND, if you were to say no, in the future what would I need to show Nintendo to even get a possible yes? 
5. Would Nintendo want, for example, a Game Design Document? 

0. Yes, they will say no.

1. Here are three:
http://www.gamedev.net/topic/631562-how-to-write-a-letter-to-publishers/
http://www.gamedev.net/topic/625262-getting-copyright-permission-from-companies/
http://www.gamedev.net/topic/624535-regarding-a-proper-way-to-get-permission-to-make-a-fan-game/
I had to dig back 9 pages to find all of those. But that's all I had to do, was click and scroll and scan subjects. You need to be willing to work harder to find answers.
2. "Legal department" is the usual term for the legality department. But what you want in this case is Business Development, or New Business, or Licensing.
3. "What's in it for us?"
4. A solid business plan that shows how Nintendo could make a profit and how your game will enhance the IP without diluting Nintendo's ownership of it. Even then, it's likely to be turned down.
5. At some point, sure.


#2Tom Sloper

Posted 28 April 2013 - 06:44 PM

0. Scared that Nintendo will say that one word: "NO!"
1. *If this has already been answered, then can someone direct me to a thread similar to this? Thank you!"
2. So, just recently I got ahold of Nintendo's "legality issues" e-mail address (I put legality issues in quotes because, I don't know what else to call it. Their legal department? lol, whatevs.)
3. See, I have this really awesome idea for another Paper Mario game.  If you were Nintendo, what would you say? 
4. AND, if you were to say no, in the future what would I need to show Nintendo to even get a possible yes? 
5. Would Nintendo want, for example, a Game Design Document? 

0. Yes, they will say no.

1. Here are three:
http://www.gamedev.net/topic/631562-how-to-write-a-letter-to-publishers/
http://www.gamedev.net/topic/625262-getting-copyright-permission-from-companies/
http://www.gamedev.net/topic/624535-regarding-a-proper-way-to-get-permission-to-make-a-fan-game/
I had to dig back 9 pages to find all of those. But that's all I had to do, was click and scroll and scan subjects. You need to be willing to work harder to find answers.
2. "Legal department" is the usual term.
3. "What's in it for us?"
4. A solid business plan that shows how Nintendo could make a profit and how your game will enhance the IP without diluting Nintendo's ownership of it. Even then, it's likely to be turned down.
5. At some point, sure.


#1Tom Sloper

Posted 28 April 2013 - 06:42 PM

0. Scared that Nintendo will say that one word: "NO!"
1. *If this has already been answered, then can someone direct me to a thread similar to this? Thank you!"
2. So, just recently I got ahold of Nintendo's "legality issues" e-mail address (I put legality issues in quotes because, I don't know what else to call it. Their legal department? lol, whatevs.)
3. See, I have this really awesome idea for another Paper Mario game.  If you were Nintendo, what would you say? 
4. AND, if you were to say no, in the future what would I need to show Nintendo to even get a possible yes? 
5. Would Nintendo want, for example, a Game Design Document? 

0. Yes, they will say no.

1. Here are three:
http://www.gamedev.net/topic/631562-how-to-write-a-letter-to-publishers/
http://www.gamedev.net/topic/625262-getting-copyright-permission-from-companies/
http://www.gamedev.net/topic/624535-regarding-a-proper-way-to-get-permission-to-make-a-fan-game/
I had to dig back 9 pages to find all of those. But that's all I had to do, was click and scroll and scan subjects. You need to be willing to work harder to find answers.
2. "Legal department" is the usual term.
3. "What's in it for us?"
4. A solid business plan that shows how Nintendo could make a profit. Even then, it's likely to be turned down.
5. At some point, sure.


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