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#ActualSuperVGA

Posted 30 April 2013 - 03:03 PM

Exactly. AFAIK there's no fixed functionality once you enable a shader meant to output or change that purpose.
As such, you can still have fixed function fragments if you're only using a vertex shader.
You can still get vertex lightning if you leave the pipeline alone, but I honestly don't know where that is ultimately computed.

#3SuperVGA

Posted 30 April 2013 - 03:01 PM

Exactly. AFAIK there's no fixed functionality once you enable a shader meant to output or change that purpose.
As such, you can still have fixed function fragments if you're only using a vertex shader.

#2SuperVGA

Posted 30 April 2013 - 02:59 PM

Exactly. AFAIK there's no fixed functionality once you enable a shader meant to output that. As such, you can still have fixed function fragments if you only alter vertices through a vertex shader.

#1SuperVGA

Posted 30 April 2013 - 02:59 PM

Exactly. AFAIK there's no fixed functionality once you enable a shader meant to output that. As such, you can still have fixed function fragments if you alter vertices through a vertex shader.

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