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#ActualMateiSoft

Posted 03 May 2013 - 05:23 AM

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#5MateiSoft

Posted 03 May 2013 - 05:19 AM

Hello again guys! As i said yesterday i will give you updates when i feel that something is good to post and i will give detalied updates once i will start working at LEVEL 3!

But hey! It's day 2 everyone! Here's another cool new update!

I just finished LEVEL 2, it gave me a hard time with the light mapping process because of the exceeded memory, but i managed to shrink the problem and test it for taking a few screenshots. Then i managed to create the loading side for level 2 with background music and the loading bar fully working. In the level itself, i've added background music, setting the weapons damage to medium and the zombies maximum health. This means it gets harder and harder when you progress through levels.I've added flickering lights, normal lights and i positioned them in such way that it will create shadows. As a note about light in a level: lights are very important when creating a level beacuse it defines shaders, adds more detail and pushes your GPU(graphics process unit) to reveal more content. Enough talking, lets see the screenshots:

UnderGround Rush - City Monument
UnderGround Rush - Katana Zombie Attack
 
Download the demo at www.alexmatei.com/games

#4MateiSoft

Posted 01 May 2013 - 06:05 AM

Hello again guys! As i said yesterday i will give you updates when i feel that something is good to post and i will give detalied updates once i will start working at LEVEL 3!

But hey! It's day 2 everyone! Here's another cool new update!

I just finished LEVEL 2, it gave me a hard time with the light mapping process because of the exceeded memory, but i managed to shrink the problem and test it for taking a few screenshots. Then i managed to create the loading side for level 2 with background music and the loading bar fully working. In the level itself, i've added background music, setting the weapons damage to medium and the zombies maximum health. This means it gets harder and harder when you progress through levels.I've added flickering lights, normal lights and i positioned them in such way that it will create shadows. As a note about light in a level: lights are very important when creating a level beacuse it defines shaders, adds more detail and pushes your GPU(graphics process unit) to reveal more content. Enough talking, lets see the screenshots:

UnderGround Rush - City Monument
UnderGround Rush - Katana Zombie Attack
 
Download the demo at www.alexmatei.com/games

#3MateiSoft

Posted 01 May 2013 - 05:44 AM

Hello again guys! As i said yesterday i will give you updates when i feel that something is good to post and i will give detalied updates once i will start working at LEVEL 3!

But hey! It's day 2 everyone! Here's another cool new update!

I just finished LEVEL 2, it gave me a hard time with the light mapping process because of the exceeded memory, but i managed to shrink the problem and test it for taking a few screenshots. Then i managed to create the loading side for level 2 with background music and the loading bar fully working. In the level itself, i've added background music, setting the weapons damage to medium and the zombies maximum health. This means it gets harder and harder when you progress through levels.I've added flickering lights, normal lights and i positioned them in such way that it will create shadows. As a note about light in a level: lights are very important when creating a level beacuse it defines shaders, adds more detail and pushes your GPU(graphics process unit) to reveal more content. Enough talking, lets see the screenshots:

UnderGround Rush - City Monument
UnderGround Rush - Katana Zombie Attack

#2MateiSoft

Posted 01 May 2013 - 05:43 AM

Hello again guys! As i said yesterday i will give you updates when i feel that something is good to post and i will give detalied updates once i will start working at LEVEL 3!

But hey! It's day 2 everyone! Here's another cool new update!

I just finished LEVEL 2, it gave me a hard time with the light mapping process because of the exceeded memory, but i managed to shrink the problem and test it for taking a few screenshots. Then i managed to create the loading side for level 2 with background music and the loading bar fully working. In the level itself, i've added background music, setting the weapons damage to medium and the zombies maximum health. This means it gets harder and harder when you progress through levels.I've added flickering lights, normal lights and i positioned them in such way that it will create shadows. As a note about light in a level: lights are very important when creating a level beacuse it defines shaders, adds more detail and pushes your GPU(graphics process unit) to reveal more content. Enough talking, lets see the screenshots:

UnderGround Rush - City Monument
  UnderGround Rush - Katana Zombie Attack

 


#1MateiSoft

Posted 01 May 2013 - 05:41 AM

Hello again guys! As i said yesterday i will give you updates when i feel that something is good to post and i will give detalied updates once i will start working at LEVEL 3!

But hey! It's day 2 everyone! Here's another cool new update!

I just finished LEVEL 2, it gave me a hard time with the light mapping process because of the exceeded memory, but i managed to shrink the problem and test it for taking a few screenshots. Then i managed to create the loading side for level 2 with background music and the loading bar fully working. In the level itself, i've added background music, setting the weapons damage to medium and the zombies maximum health. This means it gets harder and harder when you progress through levels.I've added flickering lights, normal lights and i positioned them in such way that it will create shadows. As a note about light in a level: lights are very important when creating a level beacuse it defines shaders, adds more detail and pushes your GPU(graphics process unit) to reveal more content. Enough talking, lets see the screenshots:

UnderGround Rush - City Monument
UnderGround Rush - Katana Zombie Attack

 


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