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Posted 03 May 2013 - 05:23 AM



Posted 02 May 2013 - 10:21 AM

Hello! Another day another levelsmile.png! Today i want to tell you that i am progressing everyday passing by. I just finished the third level this time with ease. On the construction side or the programming side is the same old think as the first and second levels. The level's theme is a big dungeon with tunnels etc. you will see fire everywhere, the main source of light. The lightmapping thankfully it was good, no issues regarding the exceeding memory. I programmed the zombies to be more accurate and managed to program a very cool skill to see the main character from a big distance and calculate when to aproach and attack and when to stopcool.png. I set the health and the speed more higher, this means that it gets harder than the previous level. Finally i had to create new textures and new 3D Models for this new level such as dungeon walls, tunnels, broken tables, new crates, barrels, dead zombies chainned on wallblink.png and i tried the strategy with the point light near objects to cast powerfull shadows to give some realistic flavour to the level. With all that said lets see a few screenshots:


UnderGround Rush - Dungeon 2
UnderGround Rush - Dungeon

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