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#ActualTheChubu

Posted 03 May 2013 - 03:07 AM

You first start worrying about someone hacking your bytecode and then you end up writing your games in some obscure OO framework for plain C.

 

EDIT: One thing, how exactly do you propose to handle FloatBuffers ? Some of them are kinda easy to reuse (ie, matrices, vectors) but the "heaviest" ones, meshes and things like that, aren't kinda what you'd easily set up for another object to use it.


#1TheChubu

Posted 03 May 2013 - 02:36 AM

You first start worrying about someone hacking your bytecode and then you end up writing your games in some obscure OO framework for plain C.


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