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#Actualfrob

Posted 04 May 2013 - 02:11 PM

Rendering is independent of networking.

Networking is just the minimal communication needed to keep simulations in sync.


You write of an MMO. You could have a rendering engine that moves millions of polygons per frame with highly animated models. You could also have a rendering engine for the same simulation that displays a simple unanimated box for each object.

#1frob

Posted 04 May 2013 - 02:09 PM

Rendering is independent of networking.

Networking is just the minimal communication needed to keep simulations in sync.

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