Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualMrMaker

Posted 05 May 2013 - 07:05 AM

You can still use cocos2d-x but it is hard to set up well to me.
Also libgdx is in active development. The guy who made libgdx, Mario Zechner made a book called Beginning Android Games 2nd edition. So I suggest you read that then start with libgdx by learning the official documentation on the libgdx website. Also if you have saw ludem dare entry #26 Mono. That game was made in libgdx in 48 hours, I suggest you see it. Also some tools like Spriter (animation tool) and Tiled map editor can help also with game development. You can deploy libgdx to the web also.

Good luck

#1MrMaker

Posted 05 May 2013 - 06:51 AM

Correct me if I am wrong but cocos2d-x creater moved onto libgdx. You can still use cocos2d-x but it will feel like a dead wasteland. That is what I believe happened.
Also libgdx is in active development. The guy who made libgdx, Mario Zechner made a book called Beginning Android Games 2nd edition. So I suggest you read that then start with libgdx by learning the official documentation on the libgdx website. Also if you have saw ludem dare entry #26 Mono. That game was made in libgdx in 48 hours. Also some tools like Spriter (animation tool) and Tiled map editor can help also.

Good luck

PARTNERS