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#Actuallmbarns

Posted 05 May 2013 - 04:26 PM

Thx I was just using unity and adding triggers/colliders to different parts of the body and tagging each accordingly. So say hands, elbows, shoulders, hips, knees, feet. Then I added a trigger above the model's head so if your hand hits it a fireball is created and the collider on the hand hits the sphere/fireball in a forward direction.

 

Then when you tap your elbows together you could activate/trigger something(new weapon, new spell, etc), or if you touch a trigger on your hip. I could add an actual sword you touch to child it to your hand or something.   Or if you touch your hands together in front of you it can shoot something forward out of them. Just by hitting different triggers rather than gestures, and it's a lot easier hehe. Plus you could make it so you have to touch your hands together twice or 3x to trigger something, or activate some sequence of touching triggers or something.

 

2 player is kinda dangerous, lol, I smacked my hand on numerous things when trying to toss fireballs.

 

It's pretty sweet that it builds an exe you can simply plug into a laptop or something connected to your tv and skip the console. It's an asus knockoff of the kinect.

 

edit:: Whipped up a little skeleton punching game, could make it spawn harder monsters as you proceed or something. It just spawns a new skeleton when you kill one.


#2lmbarns

Posted 05 May 2013 - 04:26 PM

Thx I was just using unity and adding triggers/colliders to different parts of the body and tagging each accordingly. So say hands, elbows, shoulders, hips, knees, feet. Then I added a trigger above the model's head so if your hand hits it a fireball is created and the collider on the hand hits the sphere/fireball in a forward direction.

 

Then when you tap your elbows together you could activate/trigger something(new weapon, new spell, etc), or if you touch a trigger on your hip. I could add an actual sword you touch to child it to your hand or something.   Or if you touch your hands together in front of you it can shoot something forward out of them. Just by hitting different triggers rather than gestures, and it's a lot easier hehe. Plus you could make it so you have to touch your hands together twice or 3x to trigger something, or activate some sequence of touching triggers or something.

 

2 player is kinda dangerous, lol, I smacked my hand on numerous things when trying to toss fireballs.

 

It's pretty sweet that it builds an exe you can simply plug into a laptop or something connected to your tv and skip the console. It's an asus knockoff of the kinect.

 

edit:: Whipped up a little skeleton punching game, could make it spawn harder monsters as you proceed or something.


#1lmbarns

Posted 05 May 2013 - 12:20 PM

Thx I was just using unity and adding triggers/colliders to different parts of the body and tagging each accordingly. So say hands, elbows, shoulders, hips, knees, feet. Then I added a trigger above the model's head so if your hand hits it a fireball is created and the collider on the hand hits the sphere/fireball in a forward direction.

 

Then when you tap your elbows together you could activate/trigger something(new weapon, new spell, etc), or if you touch a trigger on your hip. I could add an actual sword you touch to child it to your hand or something.   Or if you touch your hands together in front of you it can shoot something forward out of them. Just by hitting different triggers rather than gestures, and it's a lot easier hehe. Plus you could make it so you have to touch your hands together twice or 3x to trigger something, or activate some sequence of touching triggers or something.

 

2 player is kinda dangerous, lol, I smacked my hand on numerous things when trying to toss fireballs.

 

It's pretty sweet that it builds an exe you can simply plug into a laptop or something connected to your tv and skip the console. It's an asus knockoff of the kinect.


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