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#ActualMichael Tanczos

Posted 06 May 2013 - 07:59 AM

Which of the following articles do you feel deserve special recognition for the month of April?   Your choices will help select the winning article and author for the month of April as part of our article contest.

 

Note:  Winners will receive a GDNet+ subscription for a year, $50 Amazon.com Gift Certificate, a special badge placed on the article itself denoting it as a competition winner, a profile badge that will show that they are a competition winner, and a choice of one prize from our prize pool (more prizes to come!).

 

Top Articles as Selected by Staff for your Consideration:

 

Practical Cross Platform SIMD Math by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/practical-cross-platform-simd-math-r3068

Thin Film Interference for Computer Graphics by Bacterius
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962

Designing a Robust Input Handling System for Games by Mike Lewis
http://www.gamedev.net/page/resources/_/technical/game-programming/designing-a-robust-input-handling-system-for-games-r2975

Practical use of Vector Math in Games by Nercury
http://www.gamedev.net/page/resources/_/technical/math-and-physics/practical-use-of-vector-math-in-games-r2968

State Machines in Games by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/game-programming/state-machines-in-games-r2982

Cross Platform Test Driven Development Environment Using CMake (Series) by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/cross-platform-test-driven-development-environment-using-cmake-part-1-r2986

Data Structures for Pre-College Programmers (Series) by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/general-programming/data-structures-for-pre-college-programmers-arrays-dynamic-arrays-and-linked-lists-r2987

Understanding Component-Entity-Systems by Boreal Games
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

Intersection Math & Algorithms - Learn to Derive by Vilem Otte
http://www.gamedev.net/page/resources/_/technical/math-and-physics/intersection-math-algorithms-learn-to-derive-r3033

Swept AABB Collision Detection and Response by BrendanL.K.
http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084

Getting started with Team Foundation Service: Part 1 by Oli Wilkinson
http://www.gamedev.net/page/resources/_/technical/general-programming/getting-started-with-team-foundation-service-part-1-r3091

Developing Your Game Concept By Making A Design Document by Mare Kuntz
http://www.gamedev.net/page/resources/_/creative/game-design/developing-your-game-concept-by-making-a-design-document-r3004

 

 

Make your choices!


#3Michael Tanczos

Posted 05 May 2013 - 07:02 PM

Which of the following articles do you feel deserve special recognition for the month of April?   Your choices will help select the winning article and author for the month of April as part of our article contest.

 

Top Articles as Selected by Staff for your Consideration:

 

Practical Cross Platform SIMD Math by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/practical-cross-platform-simd-math-r3068

Thin Film Interference for Computer Graphics by Bacterius
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962

Designing a Robust Input Handling System for Games by Mike Lewis
http://www.gamedev.net/page/resources/_/technical/game-programming/designing-a-robust-input-handling-system-for-games-r2975

Practical use of Vector Math in Games by Nercury
http://www.gamedev.net/page/resources/_/technical/math-and-physics/practical-use-of-vector-math-in-games-r2968

State Machines in Games by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/game-programming/state-machines-in-games-r2982

Cross Platform Test Driven Development Environment Using CMake (Series) by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/cross-platform-test-driven-development-environment-using-cmake-part-1-r2986

Data Structures for Pre-College Programmers (Series) by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/general-programming/data-structures-for-pre-college-programmers-arrays-dynamic-arrays-and-linked-lists-r2987

Understanding Component-Entity-Systems by Boreal Games
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

Intersection Math & Algorithms - Learn to Derive by Vilem Otte
http://www.gamedev.net/page/resources/_/technical/math-and-physics/intersection-math-algorithms-learn-to-derive-r3033

Swept AABB Collision Detection and Response by BrendanL.K.
http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084

Getting started with Team Foundation Service: Part 1 by Oli Wilkinson
http://www.gamedev.net/page/resources/_/technical/general-programming/getting-started-with-team-foundation-service-part-1-r3091

Developing Your Game Concept By Making A Design Document by Mare Kuntz
http://www.gamedev.net/page/resources/_/creative/game-design/developing-your-game-concept-by-making-a-design-document-r3004

 

 

Make your choices!


#2Michael Tanczos

Posted 05 May 2013 - 07:01 PM

Which of the following articles do you feel deserve special recognition for the month of April?   Your choices will help select the winning article and author for the month of April as part of our article contest.

 

Top Articles as Selected by Staff for your Consideration:

 

Practical Cross Platform SIMD Math by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/practical-cross-platform-simd-math-r3068

Thin Film Interference for Computer Graphics by Bacterius
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962

Designing a Robust Input Handling System for Games by Mike Lewis
http://www.gamedev.net/page/resources/_/technical/game-programming/designing-a-robust-input-handling-system-for-games-r2975

Practical use of Vector Math in Games by Nercury
http://www.gamedev.net/page/resources/_/technical/math-and-physics/practical-use-of-vector-math-in-games-r2968

State Machines in Games by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/game-programming/state-machines-in-games-r2982

Cross Platform Test Driven Development Environment Using CMake (Series) by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/cross-platform-test-driven-development-environment-using-cmake-part-1-r2986

Data Structures for Pre-College Programmers (Series) by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/general-programming/data-structures-for-pre-college-programmers-arrays-dynamic-arrays-and-linked-lists-r2987

Understanding Component-Entity-Systems by Boreal Games
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

Intersection Math & Algorithms - Learn to Derive by Vilem Otte
http://www.gamedev.net/page/resources/_/technical/math-and-physics/intersection-math-algorithms-learn-to-derive-r3033

Swept AABB Collision Detection and Response by BrendanL.K.
http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084

Getting started with Team Foundation Service: Part 1 by Oli Wilkinson
http://www.gamedev.net/page/resources/_/technical/general-programming/getting-started-with-team-foundation-service-part-1-r3091

Developing Your Game Concept By Making A Design Document by Mare Kuntz
http://www.gamedev.net/page/resources/_/creative/game-design/developing-your-game-concept-by-making-a-design-document-r3004

 

 

Make your choices!


#1Michael Tanczos

Posted 05 May 2013 - 07:00 PM

Which of the following articles do you feel deserve special recognition for the month of April?   Your choices will help select the winning article and author for the month of April as part of our article contest.

 

Top Articles as Selected by Staff for your Consideration:

 

Practical Cross Platform SIMD Math by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/practical-cross-platform-simd-math-r3068

Thin Film Interference for Computer Graphics by Bacterius
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962

Designing a Robust Input Handling System for Games by Mike Lewis
http://www.gamedev.net/page/resources/_/technical/game-programming/designing-a-robust-input-handling-system-for-games-r2975

Practical use of Vector Math in Games by Nercury
http://www.gamedev.net/page/resources/_/technical/math-and-physics/practical-use-of-vector-math-in-games-r2968

State Machines in Games by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/game-programming/state-machines-in-games-r2982

Cross Platform Test Driven Development Environment Using CMake (Series) by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/cross-platform-test-driven-development-environment-using-cmake-part-1-r2986

Data Structures for Pre-College Programmers (Series) by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/general-programming/data-structures-for-pre-college-programmers-arrays-dynamic-arrays-and-linked-lists-r2987

Understanding Component-Entity-Systems by Boreal Games
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

Intersection Math & Algorithms - Learn to Derive by Vilem Otte
http://www.gamedev.net/page/resources/_/technical/math-and-physics/intersection-math-algorithms-learn-to-derive-r3033

Swept AABB Collision Detection and Response by BrendanL.K.
http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084

Getting started with Team Foundation Service: Part 1 by Oli Wilkinson
http://www.gamedev.net/page/resources/_/technical/general-programming/getting-started-with-team-foundation-service-part-1-r3091

Developing Your Game Concept By Making A Design Document by Mare Kuntz
http://www.gamedev.net/page/resources/_/creative/game-design/developing-your-game-concept-by-making-a-design-document-r3004

 

 

Make your choices!


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