When you lower or increase a price, I'll try to make it react in an intriguing way instead of there being one dumb strategy.
Hm, you know for me, a great way to make the effects of your decisions in the game interesting would be the human element.
What if your other main goal was to keep happy the citizens under your jurisdiction? That if they were made unsatisfied, they would stop working, or not work as efficiently. And not just with obvious things like keeping down on crime or fires or pollution, but also for more surprising things that people could have a problem with.
I was thinking of "utility".
Maybe I have to make a full-fledged simulation with governments and taxes etc. Then crime/fire-fighting/pollution would make sense.
I highly, highly recommend you check out the writings of Thomas Sowell. Two of his books on economics, "Basic Economics" and "Applied Economics: Thinking Beyond Stage One" are very informative, and very engaging. Particularly the first third of Basic Economics. They put a lot of focus on the cause-and-effect relationship politician's decisions have with the economy.
Found the books at a local library. Thanks. I'll post my thoughts as I read.