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#Actualnsmadsen

Posted 06 May 2013 - 11:44 AM

If a client isn't local and they're not able (or willing) to provide a method for me to set the asset then it's on them to implement the audio. While not ideal, this happens often... at least in my experience. In these kinds of situations, I try to play the game and provide them with notes on any issues I find. To be completely honest with you, sometimes audio is an after thought. For example if I say "hey the roll off for sound A is a bit extreme. Let's flatten it out a bit more." it might be met with "we'll get to that when we finish these other items." Other times I've been promised systems to help speed up implementation only to later find out that's not going to happen. 

 

And yes, that part of the assignment sort of confused me. It seems like what he is saying is we are calculating this number in order to take out a loan (or know how much we need to have saved up) so that we can spend this money all at once -- which seems a pretty extreme to me -- and then be out of debt within a year. That last question is definitely something he wants us to address in the paper though. 

 

I see. Most of the folks I've talked to had a more gradual entrance into the industry. I don't have much experience with business loans but I've actually heard it's harder to get a loan under around 100K or so. For example to really get my studio off the ground, I'd probably only need about 20-30K if I wasn't doing an expensive studio construction and mainly just concerned with hardware/software. While talking with a mentor of mine he explained how he was actually turned down when seeking a lower loan amount and the bank explained they'd happily give him X more if he was willing to borrow it. He did and just didn't spend it, instead paying it right back. 


#1nsmadsen

Posted 06 May 2013 - 11:40 AM

If a client isn't local and they're not able (or willing) to provide a method for me to set the asset then it's on them to implement the audio. While not ideal, this happens often... at least in my experience. In these kinds of situations, I try to play the game and provide them with notes on any issues I find. To be completely honest with you, sometimes audio is an after thought. For example if I say "hey the roll off for sound A is a bit extreme. Let's flatten it out a bit more." it might be met with "we'll get to that when we finish these other items." Other times I've been promised systems to help speed up implementation only to later find out that's not going to happen. 


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