• Create Account

### #Actualbelfegor

Posted 06 May 2013 - 03:41 PM

...
EntityManager::entityVector vEntities;
entityManager.EntitiesWithComponents<BoundingVolume>(vEntities);
...


^ So each frame you must build/extract list of entities based on system?

How do you do that with minimal performance loss?

### #1belfegor

Posted 06 May 2013 - 03:41 PM

...
EntityManager::entityVector vEntities;
entityManager.EntitiesWithComponents<BoundingVolume>(vEntities);
...


^ So each frame you must build/extract list of entities based on system, to be able to iterate?

How do you do that with minimal performance loss?

PARTNERS