Blowing my mind over here! I would love to know the answer to this haha! So if you have a 9-5 job and have a DAW at work, do you still need a studio at home? I mean obviously you would want to work on stuff in your free time for yourself, but I sort of don't think the paper has that in mind (unfortunately). I suppose if I worked at a big game company with a cushy (sometimes) job I could still use the studio at home for recording and editing my own sound effects library (that's something I'm really interested in doing).
Do you need to pick freelance work as your chosen career? Plenty of jobs use DAWs on a more nine to five basis (meaning estimated income is a piece of cake), and you could build a fairly low-end 'home studio' for relatively small amounts of money. I'm wondering what the specifics of your assignment are, and what you study? Also, I apologize ,but I couldn't muster the will to read everything in the thread; it's a very warm day! If this doesn't help, you may disregard it.
That's really something I need to think about. I kind of already wrote the paper with freelance in mind but I might start writing a second paper with this new idea. Still I'm not entirely sure that it fits the premise of building a DAW for a career... It would help to have the home studio in this case but it wouldn't be the main workstation...
And hey I fully think being too hot is an excuse for anything. Native San Franciscan here though, man do I hate the heat.
EDIT: I forgot to answer your other questions. This section could get long... The specifics of the paper are we have to explain our career, what we would be doing and with what equipment, our clientele, how we would find them and contact them and how much they pay and how, explain in detail our day to day work in and out of the studio, and then what we would plan to do after one year is up (in terms of expanding our business and our studio etc.). On top of the paper we have to use our estimated yearly income (deciding whether or not we would have a day job to pay our living expenses or whether we would use the money from our studio to support ourselves [if so break down what expenses we will need to cover with it]) to build, all at once, our "project studio". We have to create a shopping list with list prices as well as deals we can find, to match that income/budget. I hate even talking about this because I think my teacher is a genius for coming up with this paper and I hate to just give it all away, but at the same time I wish all of my teachers required a paper like this so I think it's maybe a worthwhile idea to steal/ spread around.
I am studying a generic "game development" certificate at the local junior college, I'm not looking to get my masters or really even complete the certificate. I just wanted to learn which area of games I'm most interested in. Still having a hard time deciding, but even though I don't WANT to do QA (playing buggy games is one of my least favorite things to do -- sometimes I wait a year after a game has come out to even buy it) I honestly think I would be really good at it (I love complaining about things! J/k). But I am studying art, audio, game design, a little programming, animation, storyboarding, everything I can think of. I have a variety of interests