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#ActualDawoodoz

Posted 08 May 2013 - 01:59 AM

Apply a UV offset from a constant buffer to move the eyes like that. Then you cover the edges by lerping the eyes to visibility where the skin's alpha is low. You can use a tangent function to compute the offset in the head's space.


#1Dawoodoz

Posted 08 May 2013 - 01:58 AM

Apply a UV offset from a constant buffer to move the eyes like that. Then you cover the edges by lerping the eyes to visibility where the skin's alpha is low.


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