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### #ActualBrother Bob

Posted 10 May 2013 - 12:25 PM

The reason it appears to not work is that "8/32" is integer division because both operands are integers, and the result of integer division is an integer. You need to ensure that at least one operand of the division has a floating point type to get a floating point division. For example: 8.0/32, 8/32.0, 8.0/32.0, static_cast<float>(8)/32, or whatever method you want, as long as at least one operand is not an integer.

But you can also use the texture matrix.

glMatrixMode(GL_TEXTURE);
glScale(1.0/32, 1.0/32, 1);


### #1Brother Bob

Posted 10 May 2013 - 12:24 PM

The reason it appears to not work is that "8/32" is integer division because both operands are integers, and the result of integer division is an integer. You need to ensure that at least one operand of the division has a floating point type to get a floating point division. For example: 8.0/32, 8/32.0, 8.0/32.0, static_cast<float>(8)/32, or whatever method you want, as long as at least one operand is not an integer.

But you can also use the texture matrix.

glMatrixMode(GL_TEXTURE);