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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#Actualmachosalad

Posted 10 May 2013 - 02:43 PM

Sorry, i meant point sprites, i'm kind of new to directx.

 

I tried your example, it didn't work.

 

I can edit the texture by hand and simply give it an alpha channel, but since there is actually 180 of them, that would take too long time unless there is an automated batch file that does it for you. The reason there are so many textures of one single tree is that i am trying to do an experiment to make 2D trees look more realistic. I have made a texture sequence of a tree from 180 different angles. The tree switches between those textures when the angle between you and the tree changes.

 

The texture sequnce is directly exported from a 3D program called Terragen as a .bmp format. Those .bmp files had no alpha, so i tried improvising to make the textures transparent. So far i have failed.


#3machosalad

Posted 10 May 2013 - 02:42 PM

Sorry, i meant point sprites, i'm kind of new to directx.

 

I tried your example, it didn't work.

 

I can edit the texture by hand and simply give it an alpha channel, but since there is actually 180 of them, that would take too long time unless there is an automated batch file that does it for you. The reason there are so many textures of one single tree is that i am trying to do an experiment to make 2D trees look more realistic. I have made a texture sequence of a tree from 180 different angles. The tree switches between those textures when the angle between you and the tree changes.

 

The texture sequnce is directly exported from a 3D program called Terragen as a .bmp format with no alpha. So i tried improvising to make the textures transparent. So far i have failed.


#2machosalad

Posted 10 May 2013 - 02:40 PM

Sorry, i meant point sprites, i'm kind of new to directx.

 

I tried your example, it didn't work.

 

I can edit the texture by hand and simply give it an alpha channel, but since there is actually 180 of them, that would take too long time unless there is an automated batch file that does it for you. The reason there are so many textures of one single tree is that i am trying to do an experiment to make 2D trees look more realistic. I have made a texture sequence of a tree from 180 different angles. The tree switches between those textures when the angle between you and the tree changes.

 

The texture sequnce is directly exported from the 3D software terragen as a .bmp format with no alpha. So i tried improvising to make the textures transparent. So far i have failed.


#1machosalad

Posted 10 May 2013 - 02:40 PM

Sorry, i meant point sprites, i'm kind of new to directx.

 

I tried your example, it didn't work.

 

I can edit the texture, but since there is actually 180 of them, that would take too long time unless there is an automated batch file that does it for you. The reason there are so many textures of one single tree is that i am trying to do an experiment to make 2D trees look more realistic. I have made a texture sequence of a tree from 180 different angles. The tree switches between those textures when the angle between you and the tree changes.

 

The texture sequnce is directly exported from the 3D software terragen as a .bmp format with no alpha. So i tried improvising to make the textures transparent. So far i have failed.


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