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#ActualGambini

Posted 11 May 2013 - 09:28 AM

You should have a directory with all of your .lib files in it. Then, in the project properties (make sure you do this for Release and Debug), put that directory in to Linker->General->Additional Library Directories. The directory you give should be relative to the .vcproj file (or absolute), or another option is to use the built-in VS macros to define it relative to your solution directory by doing something like "$(SolutionDir)../lib;". Then head over to Linker->Input->Additional Dependencies and list your .lib files spearated by semicolons (or one per line if you use the drop-down menu and hit the <Edit...> option) . Make sure to hit "Apply" at the bottom right instead of just pressing "Ok". Example for the Additional dependencies, part of mine looks like "glew32.lib;opengl32.lib;glu32.lib;"

 

 

opengl32.lib should be provided by the system, so you don't have to give a specific directory for that, you should just be able to add it to the Additional Dependencies.


#4Gambini

Posted 11 May 2013 - 09:27 AM

You should have a directory with all of your .lib files in it. Then, in the project properties (make sure you do this for Release and Debug), put that directory in to Linker->General->Additional Library Directories. The directory you give should be relative to the .vcproj file (or absolute), or another option is to use the built-in VS macros to define it relative to your solution directory by doing something like "$(SolutionDir)../lib;". Then head over to Linker->Input->Additional Dependencies and list your .lib files spearated by semicolons (or one per line if you use the drop-down menu and hit the <Edit...> option) . Make sure to hit "Apply" at the bottom right instead of just pressing "Ok". Example for the Additional dependencies, part of mine looks like "glew32.lib;opengl32.lib;glu32.lib;"

 

 

opengl32.lib should be provided by the system, so you don't have to hunt that down.


#3Gambini

Posted 11 May 2013 - 09:26 AM

You should have a directory with all of your .lib files in it. Then, in the project properties (make sure you do this for Release and Debug), put that directory in to Linker->General->Additional Library Directories. The directory you give should be relative to the .vcproj file (or absolute), or another option is to use the built-in VS macros to define it relative to your solution directory by doing something like "$(SolutionDir)../lib;". Then head over to Linker->Input->Additional Dependencies and list your .lib files spearated by semicolons (or one per line if you use the drop-down menu and hit the <Edit...> option) . Make sure to hit "Apply" at the bottom right instead of just pressing "Ok". Example for the Additional dependencies, part of mine looks like "glew32.lib;opengl32.lib;glu32.lib;"


#2Gambini

Posted 11 May 2013 - 09:24 AM

You should have a directory with all of your .lib files in it. Then, in the project properties (make sure you do this for Release and Debug), put that directory in to Linker->General->Additional Library Directories. The directory you give should be relative to the .vcproj file (or absolute), or another option is to use the built-in VS macros to define it relative to your solution directory by doing something like "$(SolutionDir)../lib;". Then head over to Linker->Input->Additional Dependencies and list your .lib files spearated by semicolons (or one per line if you use the drop-down menu and hit the <Edit...> option) . Make sure to hit "Apply" at the bottom right instead of just pressing "Ok".


#1Gambini

Posted 11 May 2013 - 09:24 AM

You should have a directory with all of your .lib files in it. Then, in the project properties (make sure you do this for Release and Debug), put that directory in to Linker->General->Additional Library Directories. The directory you give should be relative to the .vcproj file (or absolute), or another option is to use the built-in VS macros to define it relative to your solution directory by doing something like "$(SolutionDir)../lib;". Then head over to Linker->Input->Additional Dependencies and list your .lib files spearated by semicolons (or one per line if you use the drop-down menu and hit the <Edit...> option) . Make sure to hit "Apply" at the bottom right instead of just pressing "Ok".


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