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#ActualVortez

Posted 11 May 2013 - 05:55 PM

Ahh, i think i just got how the attriblist array work... so, aren't i am missing a 0 at the end of my example above?

 

For example, this code terminate it with 2 zeros. I mean, mine too... but isin't the parameters working in pair? Mine have an uneven number of elements, does it matter?

 

I can't find any good documentation on this wglCreateContextAttribsARB function that explain the arguments properly.


#5Vortez

Posted 11 May 2013 - 05:54 PM

Ahh, i think i just got how the attriblist array work... so, aren't i am missing a 0 at the end of my example above?

 

For example, this code terminate it with 2 zeros. I mean, mine too... but isin't the parameters working in pair?

 

I can't find any good documentation on this wglCreateContextAttribsARB function that explain the arguments properly.


#4Vortez

Posted 11 May 2013 - 05:53 PM

Ahh, i think i just got how the attriblist array work... so, aren't i am missing a 0 at the end of my example above?

 

For example, this code terminate it with 2 zeros.

 

I can't find any good documentation on this wglCreateContextAttribsARB function that explain the arguments properly.


#3Vortez

Posted 11 May 2013 - 05:53 PM

Ahh, i think i just got how the attriblist array work... so, aren't i am missing a 0 at the end of my example above?

 

For example, this code terminate it with 2 zeros.

 

I can't find any good documentation on this wglCreateContextAttribsARB functions that explain the arguments properly.


#2Vortez

Posted 11 May 2013 - 05:50 PM

Ahh, i think i just got how the attriblist array work... so, aren't i am missing a 0 at the end of my example above?

 

For example, this code terminate it with 2 zeros.


#1Vortez

Posted 11 May 2013 - 05:48 PM

Ahh, i think i just got how the attriblist array work... so, aren't i am missing a 0 at the end of my example?

 

For example, this code terminate it with 2 zeros.


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