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#Actualfrob

Posted 11 May 2013 - 09:52 PM

What you have is little more than a proof of concept demo.


You will provide
* A clear written design, including listings of game engines you are licenced to use
* All art assets (both images and animations) fully created and rendered before the contract begins, and able to be adjusted as necessary during development.
* All audio assets fully created before the contract begins, and able to be adjusted as necessary during development.

You will also need to work with a lawyer in the process, so count on another $1000-1500 over the course of the project in direct legal fees.

You are asking to hire:
* a local experienced 1099'er in SoCal
* with professional RPG games experience
* willing and able to complete a game

The first two combined mean they'll ask at least $15K per month. Based on what you showed for gameplay, and assuming you somehow managed to provide all of the art and animation and audio assets before they start, my rough guess is it would take at least six months and still be quite buggy. So $15K*6=$90K+.

It is unlikely that you will find such an individual, and much more likely you can find an experienced small game development house willing to take on the contract for about $50K/month. I can imagine an experienced group using those same assets to produce a polished product in about 3 months, or $150K, and it will probably be better quality.


Those are for minimal-feature estimates. You will not get any additional features or support for your product.

#2frob

Posted 11 May 2013 - 09:13 PM

What you have is little more than a proof of concept demo.

 

 

You will provide

* A clear written design, including listings of game engines you are licenced to use

* All art assets (both images and animations) fully created and rendered before the contract begins, and able to be adjusted as necessary during development.

* All audio assets fully created before the contract begins, and able to be adjusted as necessary during development.

 

You will also need to work with a lawyer in the process, so count on another $1000-1500 over the course of the project in direct legal fees.

 

You are asking to hire:

* a local experienced 1099'er in SoCal

* with professional RPG games experience 

 

The first two combined mean they'll ask at least $15K per month. Based on what you showed for gameplay, and assuming you somehow managed to provide all of the art and animation and audio assets before they start, my rough guess is it would take at least six months and still be quite buggy.  So $15K*6=$90K+.

 

It is unlikely that you will find such an individual, and much more likely you can find an experienced small game development house willing to take on the contract for about $50K/month. I can imagine an experienced group using those same assets to produce a polished product in about 3 months, or $150K, and it will probably be better quality.

 

 

Those are for minimal-feature estimates.  You will not get any additional features or support for your product.


#1frob

Posted 11 May 2013 - 09:12 PM

What you have is little more than a proof of concept demo.

 

 

You will provide

* A clear written design, including listings of game engines you are licenced to use

* All art assets (both images and animations) fully created and rendered before the contract begins

* All audio assets fully created before the contract begins

 

You will also need to work with a lawyer in the process, so count on another $1000-1500 over the course of the project in direct legal fees.

 

You are asking hire:

* a local experienced 1099'er in SoCal

* with professional RPG games experience 

 

The first two combined mean they'll ask at least $15K per month. Based on what you showed for gameplay, and assuming you somehow managed to provide all of the art and animation and audio assets before they start, my rough guess is it would take at least six months and still be quite buggy.  So $15K*6=$90K+.

 

It is unlikely that you will find such an individual, and much more likely you can find an experienced small game development house willing to take on the contract for about $50K/month. I can imagine an experienced group using those same assets to produce a polished product in about 3 months, or $150K, and it will probably be better quality.

 

 

Those are for minimal-feature estimates.  You will not get any additional features or support for your product.


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