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#ActualJohnSpaceCat

Posted 11 May 2013 - 11:38 PM

Hello, gents.

I'm trying to make a 2D game based around digging and collecting resources and that kind of thing, and I need to create a sort of random seed system that will:

 

a. create a certain "dirt" tile and generate certain resource drops at certain levels of depth

and b. sometime have little caves (or holes, rather) in random places

 

I know how to use srand, and I've been tinkering with functions for a while in attempt to make something work to this effect.

So just curious, GDNET, have you any ideas?

 

Thanks in advance.


#1JohnSpaceCat

Posted 11 May 2013 - 11:28 PM

Hello, gents.

I'm trying to make a game based around digging and collecting resources and that kind of thing, and I need to create a sort of random seed system that will:

 

a. create a certain "dirt" tile and generate certain resource drops at certain levels of depth

and b. sometime have little caves (or holes, rather) in random places

 

I know how to use srand, and I've been tinkering with functions for a while in attempt to make something work to this effect.

So just curious, GDNET, have you any ideas?

 

Thanks in advance.


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