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#ActualRoundPotato

Posted 12 May 2013 - 06:34 AM

Hey,

 

I hear people saying Direct2D is to be thrown in the trashcan and Direct3D is used to make 2D games.

 

Is it because you can make the third dimension constant ? If so that's a 33% overhead, would it be possible to throw it out ? And all of this using Direct3D ?

 

Cheers.


#1RoundPotato

Posted 12 May 2013 - 06:34 AM

Hey,

 

I hear people saying Direct2D is to be thrown in the trashcan and Direct3D is used to make 2D games.

 

Is it because you can make the third dimension constant ? If so that's a 30% overhead, would it be possible to throw it out ? And all of this using Direct3D ?

 

Cheers.


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