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#Actualphil_t

Posted 12 May 2013 - 03:09 PM

You could have some interface through which you query/set the current level's state, which "IsWaveActive" would be a part of. SpawnSystem would be given a reference to this interface, as would the game GUI.

 

Or, in keeping with your message system, have an IsWaveActive message that the SpawnSystem will respond to (does your message system support returning values?). 


#1phil_t

Posted 12 May 2013 - 11:17 AM

You could have some interface through which you query/set the current level's state, which "IsWaveActive" would be a part of. SpawnSystem would be given a reference to this interface, as would the game GUI.


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