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#ActualSquared'D

Posted 12 May 2013 - 07:38 PM

The equation for linear interpolation is quite easy.

 

x = x_start + ((x_final - x_start) * time) 

 

 

where time is a number between 0 and 1.

 

However; as Alvaro said, this equation doesn't work well with rotations. For rotations, you should look into quaternions.

 

Here's an article with some information. 


#1Squared'D

Posted 12 May 2013 - 07:38 PM

The equation for linear interpolation is quite easy.

 

 

 

x = x_start + ((x_final - x_start) * time)
 

 

 

where time is a number between 0 and 1.

 

However; as Alvaro said, this equation doesn't work well with rotations. For rotations, you should look into quaternions.

 

Here's an article with some information. 


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