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#ActualSteve_Segreto

Posted 13 May 2013 - 12:08 AM

http://www.gamedev.net/topic/485795-projected-area-of-triangle/

 

Some other ideas are this ...

 

Use D3DXVec3Project to take each point of a triangle and project it to screen space.

 

Take the cross product of any two screen space triangle points. This is twice the area of the triangle (in screen space).


#1Steve_Segreto

Posted 12 May 2013 - 11:58 PM

http://www.gamedev.net/topic/485795-projected-area-of-triangle/


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