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#Actualx6itru

Posted 13 May 2013 - 11:19 AM

hm it displayed correctly in my engine, and i cant find error in your code o.0 only thing im not sure is flag "aiProcess_SplitLargeMeshes" maybe it just not working? 

I think you can just get correct indices and vertices count for each part of mesh, and draw it via separate drawcall tongue.png


#1x6itru

Posted 13 May 2013 - 10:07 AM

hm it displayed correctly in my engine, and i cant find error in your code o.0 only thing im not sure is flag "aiProcess_SplitLargeMeshes" maybe it just not working with .obj? 

I think you can just get correct indices and vertices count for each part of mesh, and draw it via separate drawcall :P


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