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#ActualKryzon

Posted 15 May 2013 - 01:22 PM

Nicely spotted. If you test the original or the repainted version against a map, you can see their saturated colors make them stand out a bit, but it's not ideal. It'd look better if a "selective outline" was put to use.

The background is from a random RPGMaker game:

vyyxw.png


If we look at the characters that come with RPGMaker we can see how to do a proper outline. These graphics are painted by very skilled artists:

312trgn.png

For some parts of her hair like the brightest ones (the edges facing the light, in other terms), her skirt and feet, we can see that the artist doesn't even use an outline, he just let's it like that.
That's why it's called "selective". Outlining very bright parts or simply outlining the entire shape wouldn't look as good.
Anyway, RPGMaker's character have a bigger tile size, so it's easier to do outlining. The default RPGM character is 32x32px (same tilesize as the map's), while SmashGames's are 20x26 I think.

#2Kryzon

Posted 15 May 2013 - 01:21 PM

Nicely spotted. If you test the original or the repainted version against a map, you can see their saturated colors make them stand out a bit, but it's not ideal. It'd look better if it had a "selective outline".

The background is from a random RPGMaker game:

vyyxw.png


If we look at the characters that come with RPGMaker we can see how to do a proper outline. These graphics are painted by very skilled artists:

312trgn.png

For some parts of her hair like the brightest ones (the edges facing the light, in other terms), her skirt and feet, we can see that the artist doesn't even use an outline, he just let's it like that.
That's why it's called "selective". Outlining very bright parts or simply outlining the entire shape wouldn't look as good.
Anyway, RPGMaker's character have a bigger tile size, so it's easier to do outlining. The default RPGM character is 32x32px (same tilesize as the map's), while SmashGames's are 20x26 I think.

#1Kryzon

Posted 15 May 2013 - 01:21 PM

Nicely spotted. If you test the original or the repainted version against a map, you can see its saturated colors make it stand out a bit, but it's not ideal. It'd look better if it had a "selective outline".

 

The background is from a random RPGMaker game:

 

vyyxw.png

 

 

If we look at the characters that come with RPGMaker we can see how to do a proper outline. These graphics are painted by very skilled artists:

 

312trgn.png

 

For some parts of her hair like the brightest ones (the edges facing the light, in other terms), her skirt and feet, we can see that the artist doesn't even use an outline, he just let's it like that.

That's why it's called "selective". Outlining very bright parts or simply outlining the entire shape wouldn't look as good.

Anyway, RPGMaker's character have a bigger tile size, so it's easier to do outlining. The default RPGM character is 32x32px (same tilesize as the map's), while SmashGames's are 20x26 I think.


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