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#ActualAuskennfuchs

Posted 16 May 2013 - 01:55 PM

I tried to visualize the problem with my poor drawing skills. Your case is the left image. When you combine all 4 normals for the same point the right image should be the result and your terrain gets smooth shading when using N(ormal) x L(ightdirection).

#2Auskennfuchs

Posted 16 May 2013 - 01:55 PM

I tried to visualize the problem with my poor drawing skills. Your case is the left image. When you combine all 4 normals for the same point the right image should be the result and your terrain gets smooth shading when using N(ormal) x L(ightdirection).

#1Auskennfuchs

Posted 16 May 2013 - 01:52 PM

I tried to visualize the problem with my poor drawing skills. Your case is the left image. When you combine all 4 normals for the same point the right image should be the result and your terrain gets smooth shading.


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