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#ActualJason Z

Posted 17 May 2013 - 04:51 AM

That is typically only needed for objects which have transparency (or use blending in your case).

 

EDIT: There is actually an algorithm called "Order Independent Transparency", but it is a very heavyweight algorithm for doing simple sprite rendering.  Still, it might give some insight into the problem if you read up about on the topic.


#1Jason Z

Posted 17 May 2013 - 04:49 AM

That is typically only needed for objects which have transparency (or use blending in your case).


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