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#ActualEndemoniada

Posted 17 May 2013 - 04:04 PM

Hi guys,

 

I have a cube and a normal map that makes the edges look rounded. If I use any kind of filtering for the normal map sampler I see really thin seams, I know what's causing it but don't know what to do about it. If I use no (or point) filtering the seems goes away but then it's pixelated when I get up close. What should i do ? Is this a common problem ?

 

Thanks.

 

PS - I'm using D3D9 and HLSL


#1Endemoniada

Posted 17 May 2013 - 04:02 PM

Hi guys,

 

I have a cube and a normal map that makes the edges look rounded. If I use any kind of filtering for the normal map sampler I see single pixel seams, I know what's causing it but don't know what to do about it. If I use no (or point) filtering the seems goes away but then it's pixelated when I get up close. What should i do ? Is this a common problem ?

 

Thanks.

 

PS - I'm using D3D9 and HLSL

 


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