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#ActualYours3!f

Posted 18 May 2013 - 05:40 AM

thanks both of you. I tried it out, and the results I got was:
-when early depth testing is enabled: layout(early_fragment_tests) in;
the whole sprite is overwritten the by topmost (despite the black areas being discarded, see pic)
-if disabled it works fine.
 

so I'd like to overcome this. Any ideas?


#2Yours3!f

Posted 18 May 2013 - 01:21 AM

thanks both of you. I tried it out, and the results I got was:
-when early depth testing is enabled: layout(early_fragment_tests) in;
the whole sprite is overwritten the topmost (despite the black areas being discarded, see pic)
-if disabled it works fine.
 

so I'd like to overcome this. Any ideas?


#1Yours3!f

Posted 18 May 2013 - 01:19 AM

thanks both of you. I tried it out, and the results I got was:
-when early depth testing is enabled: layout(early_fragment_tests) in;
the whole sprite is overwritten the topmost (despite the black areas being discarded, see pic)
-if disabled it works fine.
 


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