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#Actualmipmap

Posted 18 May 2013 - 02:52 AM

I think the lockpick skill in Skyrim solves this in a neat way, It has the probes (lockpicks) and the target (chest/door). The result is a function of five parameters: your number of trials, your skill level, your number of lockpicks, the difficulty of the lock and finding the door (traditional exploring). Just because you can quick-load does not mean you want to spend forever trying to lockpick something which is out of skill for your character. Of course, if it's a really important loot or if the player is really obnoxious and wants to 100.00000% the game, then they can cheat. But for most players, its a good filter.  Note that they used to have luck, which was reflecting how much loot you would find, but that was a bit... like cheating.


#1mipmap

Posted 18 May 2013 - 02:51 AM

I think the lockpick skill in Skyrim solves this in a neat way, It has the probes (lockpicks) and the target (chest/door). The result is a function of three parameters: your number of trials, your skill level, your number of lockpicks and the difficulty of the lock. Just because you can quick-load does not mean you want to spend forever trying to lockpick something which is out of skill for your character. Of course, if it's a really important loot or if the player is really obnoxious and wants to 100.00000% the game, then they can cheat. But for most players, its a good filter.  Note that they used to have luck, which was reflecting how much loot you would find, but that was a bit... like cheating.


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