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#Actualkauna

Posted 18 May 2013 - 06:07 PM

Only difference I can see between your and my implementation that I use SampleLevel(s_linear,Color,0) to sample the volume texture, so that mip maps won't affect the output.

 

[edit]Are you able to use "load" instruction? It should be equivalent to point sampling, although you'll index the texture instead of using texture coordinates.

 

Cheers!


#1kauna

Posted 18 May 2013 - 05:59 PM

Only difference I can see between your and my implementation that I use SampleLevel(s_linear,Color,0) to sample the volume texture, so that mip maps won't affect the output.

 

Cheers!


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