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#ActualKryzon

Posted 19 May 2013 - 12:22 PM

Select those end points, hit 'F" to create an edge, and the either subdivide that edge.  This way you recreate the vertices all along that single edge.

I don't know much of Blender, but if you manually move the vertices you inserted into the edge, the edge won't be a straight line anymore (if you zoom in really close you'll see it's a bit sloppy from not being mathematically perfect). It's something that really annoyed me for a while until I discovered 'constraints'.

So you need to use something like Vertex Slide or Custom Transform Orientation to let your vertices slide mathematically perfect along the edge. In 3DS Max, this is called "edge constraint".


#1Kryzon

Posted 19 May 2013 - 12:16 PM

Select those end points, hit 'F" to create an edge, and the either subdivide that edge.  This way you recreate the vertices all along that single edge.

I don't know much of Blender, but if you manually move the vertices you inserted into the edge, the edge won't be a straight line anymore (if you zoom in really close you'll see it's a bit sloppy from not being mathematically perfect).

So you need to use something like Vertex Slide or Custom Transform Orientation to let your vertices slide mathematically perfect along the edge. In 3DS Max, this is called "edge constraint".


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