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#Actualcozzie

Posted 20 May 2013 - 04:28 PM

Thanks, got it working now.

Still struggling a bit in understanding it.

 

If I understand correct I pass a reference to my pointer to the loadsound function, which is then passed as reference to the createSound function.

And if the 'local' sound wasn't a pointer but just: "sound soundshoot" instead of "sound *soundshoot", then it would work with just "*" instead of "&*".

Is this correct?


#1cozzie

Posted 20 May 2013 - 04:27 PM

Thanks, got it working now.

Still struggling a bit in understanding it.

 

If I understand correct I pass a reference to my pointer to the loadsound function, which is then passed as reference to the createSound function.

And I the 'local' sound wasn't a pointer but just: "sound soundshoot" instead of "sound *soundshoot", then it would work with just "*" instead of "&*".

Is this correct?


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