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#Actualmenohack

Posted 20 May 2013 - 05:04 PM

Use multiple shadow maps for a single light. One shadow map contains only your lunar lander while the other has the entire scene. When you draw the lander switch to the new shadow map. When you draw the terrain switch to the other one. This requires two depth passes and an extra shader resource view of another depth texture.


#1menohack

Posted 20 May 2013 - 05:03 PM

Use multiple shadow maps for a single light. One shadow map is contains only your lunar lander while the other has the entire scene. When you draw the lander switch to the new shadow map. When you draw the terrain switch to the other one.


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