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#ActualLorenzoGatti

Posted 23 May 2013 - 04:29 AM

I'm not convinced about the combination of unit-level turns and two actions per turn. One action only would be conceptually simpler and increase the importance of turn order and speed (e.g. allowing a fast unit to retreat after seeing the enemy advance, instead of letting it act only after the enemy has completed a move+attack turn).
Note that special combinations like shooting while moving can be treated as single actions.
 
The same applies to multiple attacks and counterattacks: compared to the possibility of attacking once and retreating if fast enough or staying in combat only long enough to kill the opponent or until the number of received attacks is safe, commitment to an extended exchange seems highly and needlessly inflexible.

#1LorenzoGatti

Posted 23 May 2013 - 04:28 AM

I'm not convinced about the combination of unit-level turns and two actions per turn. One action only would be conceptually simpler and increase the importance of turn order and speed (e.g. allowing a fast unit to retreat after seeing the enemy advance, instead of letting it act only after the enemy has completed a move+attack turn).

Note that special combinations like shooting while moving can be treated as single actions.

 

The same applies to multiple attacks and counterattacks: compared to the possibility of attacking once and retreating if fast enough or staying in combat only long enough to kill the opponent or until the number of received attacks is safe, commitment to an extended exchange seems highly and needlessly expensive.


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