Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualRacoonacoon

Posted 23 May 2013 - 10:27 AM

Hiya Ckosmoe!

I started getting into game development when I was 14 too! I remember I didn't have internet at the time, so I would go to the library and browse various game dev websites and forums on their blazing fast 56Kbps modem smile.png Anyway, as others have said, there is a good bit to game development, but if you take your time and enjoy the process everything will fall into place. The best place to start, imo, is by using some sort of game engine. For me it was RPGToolkit2.0. A game engine will help you understand the whole picture more clearly and allow you to actually gain the experience of developing games without being burdened by a whole bunch of technicalities. At least, that's how things worked out for me. I think I was in seventh grade when I finished my first game with RPGToolkit. It involved my English Teacher trying to take over the world, and you had to defeat her via a turn-based RPG battle system. It was full of in-jokes, badly photoshopped images, and very simple graphics, and it was an absolute blast to make.

That was ten years ago, so I'm not really sure if RPGToolkit has kept up with the times. You may want to check out GameMakerif RPGToolkit doesn't work out for you. Just remember: Take your time, read/watch many tutorials, and enjoy yourself.

As far as a career path, you have a fairly wide range of choices when it comes to actually making money and supporting your future self. A few people here seemed to assume work at a traditional game studio, but it is also possible to develop games as an independent (indie.) Given that you want to design, compose, and draw your own game, the indie route may be more of what you are after. As an indie you come up with the ideas and you develop the game from start to finish. It's much more flavorful, if you will, because you get to do everything. You design for a while, and the program for a while, and then draw for a bit, and then do some sound design, etc. It is very difficult for life to become dull when you are a true indie. You can also take on work as a Freelancer and work from home...that's what I ended up doing. There are many clients on oDeskand Elancethat need a game engineer who knows their stuff. You often don't need a college degree when you work as Freelancer either. As long as you have a portfolio that displays your awesome skillz you have a very good chance of landing a well-paying job.

Best of luck!

#2Racoonacoon

Posted 23 May 2013 - 10:27 AM

Hiya Ckosmoe!

I started getting into game development when I was 14 too! I remember I didn't have internet at the time, so I would go to the library and browse various game dev websites and forums on their blazing fast 56Kbps modem smile.png Anyway, as others have said, there is a good bit to game development, but if you take your time and enjoy the process everything will fall into place. The best place to start, imo, is by using some sort of game engine. For me it was RPGToolkit2.0. A game engine will help you understand the whole picture more clearly and allow you to actually gain the experience of developing games without being burdened by a whole bunch of technicalities. At least, that's how things worked out for me. I think I was in seventh grade when I finished my first game with RPGToolkit. It involved my English Teacher trying to take over the world, and you had to defeat her via a turn-based RPG battle system. It was full of in-jokes, badly photoshopped images, and very simple graphics, and it was an absolute blast to make.

That was ten years ago, so I'm not really sure if RPGToolkit has kept up with the times. You may want to check out GameMakerif RPGToolkit doesn't work out for you. Just remember: Take your time, read/watch many tutorials, and enjoy yourself.

As far as a career path, you have a fairly wide range of choices when it comes to actually making money and supporting your future self. A few people here seemed to assume work at a traditional game studio, but it is also possible to develop games as an independent (indie.) Given that you want to design, compose, and draw your own game, the indie route may be more of what you are after. As an indie you come up with the ideas and you develop the game from start to finish. It's much more flavorful, if you will, because you get to do everything. You design for a while, and the program for a while, and then draw for a bit, and then do some sound design, etc. It is very difficult for life to become dull when you are a true indie. You can also take on work as a Freelancer and work from home...that's what I ended up doing. There are many clients on oDeskand Elancethat need a game engineer who knows their stuff. You often don't need a college degree when you work as Freelancer either. As long as you have a portfolio that displays your awesome skillz you have a very good chance of landing a well-paying job.

Best of luck!

#1Racoonacoon

Posted 23 May 2013 - 10:26 AM

Hiya Ckosmoe!

 

I started getting into game programming when I was 14 too! I remember I didn't have internet at the time, so I would go to the library and browse various game dev websites and forums on their blazing fast 56Kbps modem smile.png Anyway, as others have said, there is a good bit to game development, but if you take your time and enjoy the process everything will fall into place. The best place to start, imo, is by using some sort of game engine. For me it was RPGToolkit2.0. A game engine will help you understand the whole picture more clearly and allow you to actually gain the experience of developing games without being burdened by a whole bunch of technicalities. At least, that's how things worked out for me. I think I was in seventh grade when I finished my first game with RPGToolkit. It involved my English Teacher trying to take over the world, and you had to defeat her via a turn-based RPG battle system. It was full of in-jokes, badly photoshopped images, and very simple graphics, and it was an absolute blast to make.

 

That was ten years ago, so I'm not really sure if RPGToolkit has kept up with the times. You may want to check out GameMakerif RPGToolkit doesn't work out for you. Just remember: Take your time, read/watch many tutorials, and enjoy yourself.

 

As far as a career path, you have a fairly wide range of choices when it comes to actually making money and supporting your future self. A few people here seemed to assume work at a traditional game studio, but it is also possible to develop games as an independent (indie.) Given that you want to design, compose, and draw your own game, the indie route may be more of what you are after. As an indie you come up with the ideas and you develop the game from start to finish. It's much more flavorful, if you will, because you get to do everything. You design for a while, and the program for a while, and then draw for a bit, and then do some sound design, etc. It is very difficult for life to become dull when you are a true indie. You can also take on work as a Freelancer and work from home...that's what I ended up doing. There are many clients on oDeskand Elancethat need a game engineer who knows their stuff. You often don't need a college degree when you work as Freelancer either. As long as you have a portfolio that displays your awesome skillz you have a very good chance of landing a well-paying job.

 

Best of luck!


PARTNERS