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#Actualunbird

Posted 24 May 2013 - 10:38 AM

This does not necessarily inhibit you from using an atlas. You can render to parts of a texture by using an appropriate quad/transformation or viewport.

But yeah, the array approach is definitively easier.


#1unbird

Posted 24 May 2013 - 10:33 AM

The does not necessarily inhibit you from using an atlas. You can render to parts of a texture by using an appropriate quad/transformation or viewport.

But yeah, the array approach definitively easier.

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