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#ActualReflexus

Posted 24 May 2013 - 02:58 PM

In case you are interested in "eye realism" take a look at this paper. They try to model what is actually going on in biological eyes.

 

That's actually pretty old. I read into it a few years ago. I'm still just concerned with how specular highlights can be affected by material in a way that causes a blooming effect. My house has a lot of big windows, but today the cloud cover makes it shady. When I can I'll try to capture this effect.

 

 

Back on topic:

 

Here's a screenshot of BF4. I've manipulated it to look how I think is more physically accurate.


bf4scmcomp.png

Look for differences on:
> The Tires
> The Sun Flare

> The Explosions

 

Full-size links:
Original

Manipulated

I recommend you open the two full size images and swap between the tabs to see the differences better.


#3Reflexus

Posted 24 May 2013 - 02:56 PM

In case you are interested in "eye realism" take a look at this paper. They try to model what is actually going on in biological eyes.

 

That's actually pretty old. I read into it a few years ago. I'm still just concerned with how specular highlights can be affected by material in a way that causes a blooming effect. My house has a lot of big windows, but today the cloud cover makes it shady. When I can I'll try to capture this effect.

 

 

Back on topic:

 

Here's a screenshot of BF4. I've manipulated it to look how I think is more physically accurate.


bf4scmcomp.png

Look for differences on:
> The Tires
> The Sun Flare

> The Explosions

 

Full-size links:
Original

Manipulated


#2Reflexus

Posted 24 May 2013 - 02:06 PM

In case you are interested in "eye realism" take a look at this paper. They try to model what is actually going on in biological eyes.

 

That's actually pretty old. I read into it a few years ago. I'm still just concerned with how specular highlights can be affected by material in a way that causes a blooming effect. My house has a lot of big windows, but today the cloud cover makes it shady. When I can I'll try to capture this effect.

 

 

Back on topic:

 

Here's a screenshot of BF4. The original:

936226_10151456810592672_690154031_n.jpg

 

I've manipulated it to look how I think is more physically accurate.

bf4scm.png

Look for differences on:
> The Tires
> The Sun Flare

> The Explosions


#1Reflexus

Posted 24 May 2013 - 02:04 PM

In case you are interested in "eye realism" take a look at this paper. They try to model what is actually going on in biological eyes.

 

That's actually pretty old. I read into it a few years ago. I'm still concerned just with how specular highlights can be affected by material in a way that causes a blooming effect. My house has a lot of big windows, but today the cloud cover makes it shady. When I can I'll try to capture this effect.

 

 

Back on topic:

 

Here's a screenshot of BF4. The original:

936226_10151456810592672_690154031_n.jpg

 

I've manipulated it to look how I think is more physically accurate.

bf4scm.png


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