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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualReflexus

Posted 24 May 2013 - 08:37 PM

but the actual results they produce aren't really "true to life" as regards to what we actually see or anything.


Bacterius has produced a much more realistic seeming result. Anyway, I've concluded that per-pixel flares should definitely operate in an HDR process, a deeper color space, or even a spectral process.

 

but really by that time it would just be easier to get a screen with a huge contrast ratio of 50,000:1 or something and so not have to do HDR in software at all.

 

Guess what monitor manufactures are thinking... 50,000:1? Really, by that time it would just be easier to do it in software. Also, I think you're completely wrong about this. To say the least, I'm quite happy my monitor doesn't pain me with those numbers. Then there's other important technical issues you're forgetting...


#5Reflexus

Posted 24 May 2013 - 08:36 PM

but the actual results they produce aren't really "true to life" as regards to what we actually see or anything.


Bacterius has produced a much more realistic seeming result. Anyway, I've concluded that per-pixel flares should definitely operate in an HDR process, a deeper color space, or even a spectral process.

 

but really by that time it would just be easier to get a screen with a huge contrast ratio of 50,000:1 or something and so not have to do HDR in software at all.

 

Guess what monitor manufactures are thinking... 50,000:1? Really, by that time it would just be easier to do it in software. Also, I think you're completely wrong about this. To say the least, I'm quite happy my monitor doesn't pain me with those numbers. Then there's other important technical (software-related) issues you're forgetting...


#4Reflexus

Posted 24 May 2013 - 08:35 PM

but the actual results they produce aren't really "true to life" as regards to what we actually see or anything.


Bacterius has produced a much more realistic seeming result. Anyway, I've concluded that per-pixel flares should definitely operate in an HDR process, a deeper color space, or even a spectral process.

 

but really by that time it would just be easier to get a screen with a huge contrast ratio of 50,000:1 or something and so not have to do HDR in software at all.

 

Guess what monitor manufactures are thinking... 50,000:1? Really, by that time it would just be easier to do it in software. Also, I think you're completely wrong about this. I'm quite happy my monitor doesn't pain me with those numbers.


#3Reflexus

Posted 24 May 2013 - 08:34 PM

but the actual results they produce aren't really "true to life" as regards to what we actually see or anything.


Bacterius has produced a much more realistic seeming result. Anyway, I've concluded that per-pixel flares should definitely operate in an HDR process, a deeper color space, or even a spectral process.

 

but really by that time it would just be easier to get a screen with a huge contrast ratio of 50,000:1 or something and so not have to do HDR in software at all.

 

Guess what monitor manufactures are thinking... 50,000:1? Really, by that time it would just be easier to do it in software.


#2Reflexus

Posted 24 May 2013 - 08:33 PM

but the actual results they produce aren't really "true to life" as regards to what we actually see or anything.


Bacterius has produced a much more realistic seeming result. Anyway, I've concluded that per-pixel flares should definitely operate in an HDR process, a deeper color space, or even a spectral process.

 

but really by that time it would just be easier to get a screen with a huge contrast ratio of 50,000:1 or something and so not have to do HDR in software at all.

 

Guess what monitor manufactures are thinking.


#1Reflexus

Posted 24 May 2013 - 08:29 PM

but the actual results they produce aren't really "true to life" as regards to what we actually see or anything.


Bacterius has produced a much more realistic seeming result. Anyway, I've concluded that per-pixel flares should definitely operate in an HDR process, a deeper color space, or even a spectral process.


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