Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#Actualmrmohadnan

Posted 26 May 2013 - 01:26 PM

thanks Andy474 , modelAnimator just load the animation for the model and set the world matrix which will be drawn later on the screen , not physics manager but it's like the controller for the model , i.e updating the bounding box for the model ......etc .

 I was talking with my friend belfegor , he advice me to create one class that contain the model and the modelAnimator and the chrachter controller and just make list of it instead of making 100 list from each one of model , modelAnimator , chrachter controller for each class !!!

for you Andy , what is your advice , tell me about the data structure you used and tell me your opinion in general smile.png and how did you manage all your stuff 1000 model or whatever 


#1mrmohadnan

Posted 26 May 2013 - 01:24 PM

thanks Andy474 , modelAnimator just load the animation for the model and set the world matrix which will be drawn later on the screen , not physics manager but it's like the controller for the model , i.e updating the bounding box for the model ......etc .

 I was talking with my friend belfegor , he advice me to create one class that contain the model and the modelAnimator and the chrachter controller and just make list of it instead of making 100 list from each one of model , modelAnimator , chrachter controller for each class !!!

for you Andy , what is your advice , tell me about the data structure you used and tell me your opinion in general :)


PARTNERS